Take for a Ride

{2}{R}

Sorcery

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

tlrduelbrawlfuturelegacymodernpioneervintage

Printings (1)

Set#VariantFinishesMarketStock
Outlaws of Thunder Junction148nonfoil, foil$0.25
Take for a Ride — all printings & prices | Pack Goblin