Take for a Ride
Sorcery
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Printings (1)
| Set | # | Variant | Finishes | Market | Stock |
|---|---|---|---|---|---|
| Outlaws of Thunder Junction | 148 | — | nonfoil, foil | $0.25 |
