A Good Thing
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Printings (2)
| Set | # | Variant | Finishes | Market | Stock |
|---|---|---|---|---|---|
| Mystery Booster Playtest Cards 2021 | 86 | — | nonfoil | $0.33 | |
| Mystery Booster Playtest Cards 2019 | 86 | — | nonfoil | $1.09 |
