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Magic: The Gathering/A Good Thing

A Good Thing

{4}{W}{B}

Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Printings (2)

Set#VariantFinishesMarketStock
Mystery Booster Playtest Cards 202186—nonfoil$0.33
Mystery Booster Playtest Cards 201986—nonfoil$1.09
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